this took longer than it should of done
Name: Sam
attacks:
1: sonic shock palm: fires powerful blasts that produce loud explosions
2: Teliporting gluing kick: teliports near the opponent and hits them with a flying kick. this somehow produces a glue splatter
3: poison blaster, designed by the more sadistic tinks, this weapon shoots poisonous bullets that inflict poison on foes, the poison blaster can also spray bloontonium lab fumes at foes and, if found, can also shoot bullets that contain lethal acid at foes
4: Teliporting flying kick: more powerful that the glue kick, but no glue effect
5: laser: charges for a turn, then fires a laser, TBKA style
6: Hammer of the tinkers: hit a foe with the hammer of the tinkers, deals a suprising amount of damage for it's light weight
7: Snowflake of everlasting winters: blast the foe with ice from the snowflake of everlasting winters
8: bloon palm, shoots.... bloons from red to ceramic, can be charged up to shoot MOABs, good for parties and distracting bosses, bloons deal almost no damage
Spells:
1: treejector: flings objects away (such as projectiles)
2: holy light barrier: learned from serina, this spell surronds the caster or their taget in a protective bubble of light, light attacks are absorbed and strenghen the barrier, suprsingly good at protecting against dark attacks,
3: peace ray: a love based spell that gets stronger when use more that 3 times in a row, Deals moprwe damage on undead foes
4: ever-blossoming forest: heals the target for a large amount of HP but has a long recharge period
5: impending light: a two turn attack, Sam charges for the first turn and then deals a massive amount of light damage. This can interrupt enemy attacks and silence them. Preventing magic usage.
specials:
1: corrosive glue kick: a much more dangerous teliporting clue kick that soaks everything around the impact site in somewhat powerful (3/X glue gunner) corrosive glue, has a small chance to soak with 4/X glue gunner glue
2: fire nuke: Sam calls in a fire nuke that hits on the next turn dealing massive damage to enemies
3: tink pod: throws out a pod, releaseing between 5-10 random mid level tinks that fight for Sam until destroyed
ultimates:
level 1: final Fairy Blast: uses all the artifacts of pixie hollow to shoot a spirit bomb like attack at the foe
level 2: nova Sam: Sam turns into his nova form and preforms a powerful combo on his foe.
level 3: light and dark union: summons Mas darksworth, Sam and Mas then do this:
www.youtube.com/watch?v=nEDxCS5tY94&list=PLDA52E16FD9360255&index=9level 4: (locked) Super Nova Sam: a much more powerful version of nova Sam (consider that supernova sam is as hot as the core of the sun while nova sam is as hot as the sun's surface)
level 5: (locked) Fish summon: summons Fish who fights alongside Sam for a few turns and defends him from attacks
final smash: infraction arrow, Sam becomes moderator Sam and shoots the foe with an infraction arrow, the arrow seeks it's target, bypasses all form of defence and deals a lot of damage