bloonofsteel
Master Adventurer
I have made 670 posts
Right now I'm Offline
I joined June 2016
My gender is Male
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Post by bloonofsteel on Jun 9, 2016 15:05:52 GMT 6
{ }> Mysterious Figure: Wake up You are now the Mysterious Figure, somehow not a corpse. In front of you is that book again. > Mysterious Figure: Write action-packed intermission This ought to be fun... Welcome to what is basically a boss battle RPG, It's kinda like Mk's, except mine has other characters so I guess its unique. Somewhat. ...It's actually more akin to the Hundred Floor Boss Tower. Except it's not a Hundred Floors. Don't ask. There are some optional fights for treasure. {Sign Up}Name: Attacks: (Up to 8; Mana doesn't exist) Specials: (Give 3 levels for specials) Ultimate: (Give 1 at the beginning. May be changed or upgraded between fights.) {Players} {goldthunderbird999}Name: Gold Auros Attacks: - Voltfield: Deploy an electric field that reduces incoming damage and also electrifies outgoing friendly attacks, letting them arc and doing more damage. - Bolt Strike: Strikes the two enemies with the most HP for a flat 10% of their total health. - Envigor: Heal party members slightly and give them lasting regeneration. - Spark MG: Fire a Gatling-like storm of weak projectiles that each do scratch damage, but together are irritating. Also, they can stunlock enemies that are slow enough. - Shock Lance: Fire a straight beam that pierces through theoretically infinite things and inflicts nasty status effects. - Electromagnetic Reversal: Deploy a field that reflects energy projectiles and bullets/other metal things. - Horn-Aim: Deploy a little device on the enemy that removes any immunities to electricity. - Supertaser: Stun. Painfully. And do some damage. Specials: - [LVL1] Thunderous Tornado: Create a tornado that rapidly spins around a single enemy, repeatedly shocking them and putting them out of commission, essentially. - [LVL2] Quadbolts: Charge for a turn then fire four massive electric beams which can each be targeted independently. - [LVL3] Hypercharge: Every team member gains a huge amount of speed and evasion and can now attack twice for X turns, where X is to be determined by the host. Ultimate: - Cataegis Novum: A storm occurs. The clouds are Electromagnetic Reversal fields, shielding the team, while the lightning bolts are Shock Lances and the raindrops are bullets from the Spark MG. {mk214ex}Name: Venom Mk (obvious MGSV reference is obvious) Attacks: Fire weapons: Shoots various machineguns and missiles at enemies. Regen: Heals everyone in the party. Plasma Rain: Rains pure power on the enemy, ignoring some defense. Teleport: Can teleport. Can either be used as an active ability to dodge and warp or a passive evasion increase. ZA WARUDO: Freeze time temporarily. Will not freeze allies. Mk 420 grenade: Grenade that contains powerful psychedelic agents that can knock enemies cold. Also contains chaff for machines. Ki Attacks: Powerful ki beams that can be charged up. Can blind enemies. Kaioken x2: Boosts stats temporarily.
Specials: Lv. 1-I'm frakking pissed: Attack that inflicts more damage is HP is low Lv. 2-Galick Kamehameha: Really powerful ki attack. Lv. 3-DETERMINATION: Watches various motivational videos and boosts stats.
Final Smash:
Surge!-Rapid boost to all stats. Can transform into kaioken x10, super saiyan, or more powerful forms depending on how much the skill is upgraded. {olegoleg123} Name: Oleg {Attacks}HIKS A1127: A powerful assault rifle that shoots charged explosive rounds. Up to 5 Energy Cells can be used to overcharge it, increasing damage, blast radius and rate of fire. Shield Bubble: Creates an energy shield around the user or an ally that blocks physical attacks until destroyed. Conflagration: Shoots a barrage of powerful napalm rockets that set a wide area on fire. 5 turn cooldown. Darklight Blades: Powerful magic blades that slice through physical armor with ease and can inflict status effects. Laser Drone: Deploys a flying drone to help in battle. An Energy Cell can be used to "overcharge" the drone to increase its damage and defense, and various upgrades can be bought/crafted. Only 1 drone can be at a field at a time, 5 turn cooldown(from the moment the drone is destroyed) Alpha Antidote: Creates a cloud of powerful antidote that cures all allies of negative status effects and deals heavy damage over time to all zombies. Can be upgraded to grant positive status effects on allies. CM 616 Chaos Ray: Fires a consistent beam of energy that ignores magic armor, shatters forcefields and magic barriers with ease and can inflict status effects such as Confusion, Slowness, Blindness, Weakness and Silence. Can be overcharged with up to 4 Energy Cells. Blink: Teleport a short distance forwards.
{Specials}I. Overclock: Increases damage and fire rate of all weapons and drones for the next 3 turns. This stacks with Energy Cell stat boosts. II. The Ban Hammer: Summons a giant hammer that does massive damage to everything in the area of impact and temporarily traps enemies in a pocket dimension. III. Chaos Orb: Summons a giant controllable orb of chaotic energy that does massive damage to everything in its path. Its power is increased by any magic/energy attacks that hit it.
Ultimate Attack: Dimensional Rift: Creates a rift in timespace that sucks enemies into it, dealing huge damage over time that ignores physical and 50% of magical defense, draining energy from them and trapping them in a pocket dimension. The Rift grows over time, increasing in power as it's supplied with more and more energy. After 8 turns, the Rift explodes, releasing a devastating energy shockwave. {hyperfairy777}name: Sam(my) Attacks: sonic shock palm: basically the weapon from TBKA treejector spell: flings things away from the user peace ray: a love type attack that grows stronger the more times it's used in sucession Angarie's grace keyblade: a keyblade based on Fish alister's mech: brings out the mech alister used in cyberwar, as expected, the mech catches fire and attacks it's foes bloontonium vapor gun: fires vapors from the bloontonium lab at foes. Snowflake of eternal winters: used for varius ice based attacks, can run out of energy lightspeed tornado: more of a utility than an attack, it allows for high speed movement
Specials: level 1: tink deployment: deploys a large amount of tink to attack foes and take hits for me Level 2: final fairy blast: uses the artifacts of pixie hollow to fire the final fairy blast. This attack cannot miss and is fairly powerful Level 3: Tecna call: summons tecna from winx club to assist for a few turns
Ultimate: moderator Sam: Sam's eyes flash orange and he gains a suit of orange adminium. He can use his normal weapons in this state but also has the infaction arrows (hits all foes and lowers defence) the banhammer (hits on foe for massive damage and has a high stun rate) and the nerf gun (used in only desprate situations to cripple his foes) this phase lasts X turns (X is determined by game owner) {RaPiD JazZ}Name: Fire ninja Attacks:
Flame Shruiken: Throw an flaming Shruiken or 3. Burns opponents.
Flaming katana: Katana permanently on fire. When it gets colder, the flame increases in power. Leaves a flaming trail in the air.
Nanobot katana: 'Gift' from a stranger. He hates using it, but understands it's unnatural power. Jumps to the owner's hand in times of need, effectually making him dual wield, but unable to drop either katana.
Calming Flame: Heals all allies for a small amount, and adds a small health regen. More effective regen if target is on fire.
Burning Rage: Damage target slightly in return for massively increased attack and defense.
Immolate: Set someone on fire. Shall I say more?
Shadow: Become invisible for a turn, return next turn to deal damage. Can't be hit while invisible.
Fire shield: Make a wall of fire. Nearly impenetrable by physical attacks, but sets projectiles fired through on fire.
Specials:
Level 1: Flame Mine. Throw a mine on the ground. When activated releases a huge gust of fire for 5 turns, and smoke which allies can see through, but enemies can't.
Level 2: Double team. Summon a copy which independently attacks, takes damage and casts double team. Copy will sacrifice itself to stop myself or an ally dying of a direct attack (can't help against DoT)
Level 3: Bushfire. Set everything on fire. While on fire, allies do 4x damage, and enemies deal quarter damage. Allies lose a small amount of life every turn, enemies lose tons.
Ultimate: Wait, what?: The effect of time alteration brought him here, and it shall take him out again... Although the process of taking him out of time will eventually bring him back again. In time's rage, he shall act as if he attacked as many times as he has gone back.
Gain the ability to jump around in time: effectively making attacks undodgeable, and retroactively increasing attack damage of past attacks with more attacks (add previous post damage to current post damage.) {blazingwolf}Name: Blaze Novta Attacks: -Fear No Language (A sledgehammer with each end of it being made out of a dictionary. Heavy damage but slow.) -Distraction (Throws a flashbang to potentially blind or stun the opponent.) -Unbreakable Halberd (It's a halberd. Pokes or chops at the opponent.) -Flash Step (Teleports from a point in front to a point behind the opponent, making a chop in between the teleport with his Unbreakable Halberd.) -Sunburst Knuckle (A fixed damage attack) -Gravity Cannon (Fires an arcing laser) -Sequence Breaker (3 hit combo) -Gunpowder Gauntlets (An explosive punch) Specials: Level I: Ridiculous Hat (Puts a ridiculous hat onto the opponent. In this case, both their HP and their dignity take some damage.) Level II: Guardian Call (Defense is increased temporarily) Level III: Fenestrated Finality (Pulls out a fenestrated wall, then jumps into it and rams the opponent at ridiculous speeds.) Ultimate: Ancestral Awakening (Undergoes a transformation into his ancestor, who was a Knight of Void. This transformation greatly boosts his power for a short time.)
Adjust as needed. {gordyman}Name: Sir Brandall the Oathbound Attacks: Consecration: Heals all allies for a quarter of own max health. Holy Fire: Deals moderate damage and inflicts a burning damage over time effect Divine Favor: Buffs an ally's damage output for one turn. Might of the Oathsworn: Passively increases own Health and reduces the amount of damage taken. Lay on Hands: Heals an ally for half their health Radiance: Deals light damage to and chance to blind all enemies Charge of the Righteous: Inspires all allies, increasing their speed. Purge: Deals heavy damage to one enemy and makes it take additional damage next turn.
Specials: [Level 1] Oath of Preservation: Passively decreases the amount of damage enemies deal. Takes all damage for one ally and heals them when used. [Level 2] Oath of Vengeance: Passively increases the damage enemies take. Makes all allies deal additional damage based on health missing when used. [Level 3] Oath of Rejuvenation: Passively removes a debuff from each ally every turn. Makes one ally immune to damage and debuffs when used.
Ultimate: Unbound Exemplar: Revives and restores all allies to full health, removes all debuffs, and multiplies their stats by 3. Gains a massive reduction to damage taken and takes all damage for allies for the duration. Allies restore health based on damage dealt. {derpidol}Name: Revolc Attacks:
Dice Strike: Roll a number from 0 to 9. That number determines how powerful the attack is. Dice Recover: Roll a number from 0 to 9. That number determines how much I get healed. Dice Cast: Roll a number from 1 to 6. Each number has a buff for me associated with it. Dice Support: Roll a number from 1 to 6. Each number has a buff for my allies associated with it. Reroll x2: Use two random attacks in one turn. Coin Toss: Flip a coin. If heads, next LANDED attack does double damage. If tails, next landed attack does half damage. Wheel of Fortune: Spin a wheel. Whatever the wheel lands on, is what happens to the enemy. One of the effects is an 0.1% chance of instantly killing the boss. (Might be nerfed anyway, though.) Double Trouble: Two-turn attack. Roll two die, both from 1 to 4. The first dice I roll determines how effective my second dice is, which then determines how much damage I do.
Specials:
Running Numbers: Deplete stats in favour of strength. Hit The Mattresses: Deplete stats in favour of speed. Loaded Dice: Increase chance of hitting it lucky.
Ultimate:
Fluorite Octet Roll an 8d8 set. The set can give one out of 16,777,216 outcomes. They range from summoning a guillotine, to rerolling twice, to all 8s. If I get all 8s (which isn't guaranteed to happen, mind you), I go through a process known as Ancestral Awakening, which gives me a massive boost to all stats, and changes my clothes to resemble those of Nedlog, Revolc's ancestor. Ancestral Awakening lasts 8 turns.
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