Solid Air
Adventurer
I have made 133 posts
Right now I'm Offline
I joined June 2016
|
Post by Solid Air on Jun 9, 2016 11:10:23 GMT 6
Name: Oleg {Attacks} Sub-Light COM3: This modified version of Sub-Light COM2 shoots rounds at even higher velocity than the original and can charge shots for up to 3 turns to inflict massive damage. Napalm Grenade: Self-explanatory. Leaves burning napalm on the ground that burns for 5 turns and is hard to extinguish. Energy Missile: A homing missile that deals AoE Energy damage and has a chance to shock the target. Charged Blades: Twin blades that can slice through most common metals with ease and shock the target and nearby enemies with electricity. 350-RCLC Cannon: A laser cannon that can be charged with up to 12 energy cells. The more cells are used the more powerful it is.
{Spells} Darklight Flare: Shoots a cone of dark and light magical energy that does moderate damage and has a chance to inflict status effects(Silence, Confusion, Blindness, Chaos(gives a chance for magic attacks and energy weapons to backfire and hit the user the debuff is inflicted on), Blackout(temporarily disables electronics), Weakness(decreased physical attack and defense)). Most effective at short range. Chaos Beam: Fires a beam of chaotic energy that breaks through forcefields and magical barriers with ease and deals double damage to magical summons. Cannot penetrate strong enough physical armor though. Dark Wisp: Summons a dark wisp that helps in combat, firing bolts of energy at opponents. 1 wisp can be summoned at a time. Spectral Form: Temporarily allows the user to fly and phase through solid objects, similarly to a ghost. In this form, physical attacks cannot affect the user, however, he cannot use physical attacks himself. Keeping the Spectral Form also requires mana.
{Specials} The Ultimate Banhammer of Doom: Summons a giant magical hammer that can temporarily "ban" enemies, knocking them into a pocket dimension, and deals massive damage to everything in the impact area. The Wall: I'm going to build a wall and make the enemies pay for it. This magical barrier expands and gains health over time, as well as from damage dealt to the enemies. Darklight Fury: Summons a storm of dark and light magic bolts that home in on enemies. Can be devastating, however, the bolts might split or home in on other potentially unwanted targets.
Limit Break: Chaos Field: All attacks are instantly fully charged, greatly increased Magic Attack and Magic Defense, upgraded Spectral Form that turns all physical attacks into magic Spectral Attacks with similar effects instead of disabling them, a wide field of chaotic energy around the user that deals damage to all enemies inside of it with a chance of randomly teleporting them and weakens enemy attacks similarly to a forcefield. FINAL SMASH: The Diamond Of Infinite Chaos: Upon being summoned, this doomsday device creates an incredibly strong damaging Chaos Field as well as begins spawning POOTISes in larger and larger quantities. After 3 turns, it starts also summoning sanic hegehogs that go incredibly fast, as well as 3 powerful demons: the Nexus Cultist, the Boomerang Master and Bao Senior which use their powerful attacks against the enemies.The Nexus Cultist can mind-control enemies, the Boomerang Master shoots powerful lightning beams that make a loud "U DIE AND CANNOT RESPAWN" sound and deal massive single-target damage, and Bao Senior can summon a storm of fully-leveled enchanted diamond swords. After 5 turns, glitches begin to appear across the field which inflict random status effects and have a chance of randomly teleporting everything they touch. Finally, after 10 turns, the amount of POOTISes on the field gets so large that the Diamond divides by zero and explodes into a Blue Screen of Death, destroying all of its summons and dealing damage to all enemies AND allies on the field. While the Diamond is active, the user and all of the summons type in PINK COMIC SANS.
|
|